Transmutr---fbx-obj-3ds-dae-stl-skp-importer-1.2.12

· 343 words · 2 minute read
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  • creator: Lindalë
  • version: 1.2.12
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description 🔗

Convert various 3D formats to SketchUp files, with powerful features such as automated render-ready materials and proxies, geometry simplification, as well as essential options like scaling, unit conversion, axes/origin transformations and much more.

Automated render-ready materials 🔗

Automatically convert render-ready materials or tweak them with just a few clicks.

Transmutr extracts as much data as possible from the source file to automatically create render-ready materials. This saves you from tedious manual work to recreate materials that were already made in the source software (3dsmax, etc).
Of course, you can easily edit and tweak the materials by adding maps or adjusting the main values.

Automated proxies 🔗

With a single click, Transmutr can generate proxies for V-Ray, Thea and Enscape.

For the placeholder, you can choose between various options, like Bounding Box, Face Skipping, Simplified Geometry, Billboard, etc.

Geometry simplification 🔗

Simplify high-poly objects with millions of faces down to a few thousands or hundreds.

As SketchUp cannot handle very high-poly objects, Transmutr can drastically reduce the number of faces, while preserving the overall shape of the original object.
You can fine-tune the simplification level to get exactly the result you want.

With a couple of clicks, you can send Megascans assets from Quixel Bridge to SketchUp.

Transmutr will make sure everything is converted correctly, you will get all the materials settings set up in the Megascans asset, down to the perfect amount of reflection or displacement.

Adjust units, scale and axes 🔗

Scale the model, adjust the origin or change the Up Axis with just a couple clicks.

Clean model hierarchy 🔗

Transmutr keeps the model hierarchy, while simplifying it to avoid redundent nesting.

Transmutr supports instancing, and will generate components in this case. Otherwise, it will generate groups.

Material Automations 🔗

Studio only - Automations are user-defined rules that allow you to automatically and instantly edit multiple materials at once.

Command-Line Interface 🔗

Studio only - The Command-Line Interface is a very powerful tool that allows users to easily process large sets of models.

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